#VS3G IS BACK IN 2020!
Mark your calendars for October 23-25, 2020 at the beautiful Triple C Range! Registration will open December 10, 2019 @ 7:30 CST. Practiscore Registration Link: Click Here
VS3G is an Outlaw type match using NTMG rules. Be prepared for Rifle shots out to 600 yards. Pistols shots out to 100 yards. High round count Shotgun stages. Stages that can be accomplished by all ,no matter your skill level.
Event Fee: $300
Lunch is included in your match fee for all three days
Full Day Format
Portion of your Event Fee goes to support the We Defy Foundation. (more information about them is HERE)
Mulligans: Mulligans can be purchased on your first stage Friday morning. They are $30. Please bring exact change. The RO’s won’t have change.
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SPEEDING ON THE RANGE ROADS . 15 MPH LIMIT IS STRICTLY ENFORCED. PLEASE RESPECT THE PROPERTY.
1.1 Participants are subject to match disqualification for violation of any rule or regulation. The match will be run on a COLD RANGE.
1.2 COLD RANGE (definition): Participants firearms will remain unloaded (no ammo or magazine in gun) at the match site except under the direction of a match official.
1.3 Unloaded firearms may be handled and/or displayed only in areas dictated by RO’s or a Vehicle. Pre-loading a shotgun at your vehicle is ok. Pre-loading is defined as loading a magazine tube, having one on the lifter if desired, but nothing in the chamber and bolt must be forward.
1.4 Long guns (carry from vehicle or between stages)
1.4.1 Long guns should be cased or carried with the muzzle STRAIGHT up. Long guns should be carried with detachable magazines removed, bolt forward or back, your choice.
1.5 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the match site before or during shooting. Any participant found to be impaired and deemed unsafe as a result of legitimate prescription drugs may be directed to stop shooting and requested to leave the range.
1.6 Eye and Ear protection is mandatory for participants, spectators and range personnel while on or near a stage of fire.
- Disqualifications (DQ’s)
2.1 The following will earn you a Match DQ and does not allow the shooter to continue with the match.
2.2 Match disqualification for negligent discharge, which is defined as a discharge of a rifle, carbine or shotgun while the butt stock is not touching your shoulder or a discharge of a pistol while not aimed at a target. Shooter must have a sight picture during all shots.
2.3 A participant shall be disqualified from the Match for dropping a gun (loaded or unloaded) anytime between the Load and Make Ready command and the Range is Safe command from the Range Officer.
2.4 A participant shall be disqualified from the Match for allowing the muzzle of his/her loaded firearm to break the safety plane of the designated shooting area or breaking the 180 degree plane.
2.5 A participant shall be disqualified from the Match for unsportsmanlike conduct.
2.6.1 Intentionally altering targets prior to them being scored to gain an advantage or to avoid a penalty
2.6.2 Altering or falsifying score sheets.
2.6.3 Altering the configuration of firearms or equipment to gain advantage
2.6.4 Altering the course of fire. (i.e., moving props and or targets) This includes, but is not limited to, the repositioning or altering of targets, no-shoots, barriers, barrels, walls, tables, grounding containers, fault lines, painted markings, banners, trees, bushes or anything else deemed by match officials to create an unfair advantage.
2.7 Consuming or be under the influence of alcohol or non-prescription drugs at the match site while shooting is taking place.
2.8 Shooting prohibited ammo
2.9 Failing to help reset and/or tape targets. (One warning will be issued by the RO on the stage.)
2.10 This is not an all-inclusive list of unsportsmanlike
2.11 A participant shall be disqualified for unsafe gun handling. This includes, but is not limited to: handling a gun while people are down range, handling a gun on a stage without permission of the range officer, pointing a gun, loaded or unloaded at their self or another person.
2.13 A participant will earn a DQ for abandoning an unsafe gun.
2.14 Re-holstering a loaded or unloaded pistol after the timer has started and before instructed by the RO to “holster” at the end of a stage.
2.15 A participant will earn a DQ for shooting prohibited ammo- See section 4.
2.16 A participant will earn a DQ for shooting targets closer than the outlined minimum safe distance. See section 4.4
- Sportsmanship & Conduct
3.1 Participants and spectators are expected to conduct themselves in a courteous, sportsman-like manner at all times. Disputes will be handled promptly and fairly by the Range Master or Match Director.
3.2 Clothing with any offensive or obscene logos, sayings, pictures or drawings will not be worn or displayed while at the match site/range.
3.3 Reshoots may only be authorized by the Range Master or Match Director.
3.3.1 Reshoots will not be given if an item doesn’t perform and the competitor brought it or had it brought to the range.
3.3.2 If an item that belongs to the range doesn’t perform, a reshoot will be considered by the Range Master or Match Director.
3.3.3 If a target falls over or wasn’t reset and the shooter hasn’t fired at it yet, the shooter will fire a shot at where the target should have been. Reshoots will not be issued for this.
4.1 Shotgun ammunition will be 20 gauge or larger.
4.1.1 No steel shotgun ammunition allowed.
4.2 Rifle ammunition shall be .223 or larger
4.2.1 No Steel core ammo allowed (Note: Steel cased is ok, as long as the projectile isn’t steel core. If you are in doubt, see if the projectile (not case) sticks to a magnet. If it DOES NOT, you’re good. If it DOES, using a pair of wire cutters, cut the tip of the bullet off approx. 1/8” back. If you CAN’T cut it, it’s steel core and CAN NOT be used. If you CAN cut it, it’s lead and CAN use it. This rule applies to both steel and paper targets.
4.2.2 Rifle ammo may not exceed 3,000 feet per second from your gun. (This causes damage to targets).
4.3 Use of prohibited types of ammunition will result in a match disqualification.
4.4 Minimum Safe Distance
The minimum safe distance for shooting a target, steel/metal prop, wall, etc.. is:
Clays: 1 yard
Birdshot on Steel targets or props: 7 yards
Slug on Steel targets or props: 35 yards
Pistol on Steel targets or props: 8 yards
Rifle on Steel targets or props: 35 yards
Shooting a target or prop at less than the above-mentioned safe distance will result in a DQ.
5.1 All firearms used by competitors shall be serviceable and safe.
5.2 If a competitor’s firearm becomes unserviceable during competition, the shooter must contact the Range Master or Match Director to receive approval to change guns.
5.3 There is no changing guns or altering guns during the match without approval from the Range Master or Match Director.
- Firearms Classifications and Divisions:
6.1.1 Open Division: Shotgun: Box fed, unlimited capacity, speed loading devices (sticks), electronic/holographic sights are allowed.
6.1.2 Open Division: Rifle: Bipods, more than (1) holographic or electronic sights are allowed.
6.1.3 Open Division: Pistol: Comps, Barrel Ports, Holographic sights, and up to 171.25 mm magazines are allowed.
6.1.4 Tactical Optics Division: Shotgun: Max of 9 rounds in the gun before the start. After the start, no restrictions. Iron sights only. No Box fed magazines or speed loading devices. No barrel ports or comps.
6.1.5 Tactical Optics Division: Rifle: No bipods. (1) Holographic or electronic, magnified optic allowed. Back up or Offset Iron sights are allowed.
6.1.6 Tactical Optics Division: Pistol: No barrel ports or comps. Iron sights only. Up to 141.25 mm length magazines.
6.1.7 Limited Division: Shotgun: Max of 9 rounds in the gun before the start. After the start, no restrictions. Iron sights only. No Box fed magazines or speed loading devices. No barrel ports or comps.
6.1.8 Limited Division: Rifle: No bipods. (1) Holographic or electronic, NON-magnified optic allowed. Back up or Offset Iron sights are allowed.
6.1.9 Limited Division: Pistol: No barrel ports or comps. Iron sights only. Up to 141.25 mm length magazines.
6.1.10 Heavy Irons Division: Shotgun: 12 Gauge Pump Shotgun Only, Max of 9 rounds in the gun before the start. After the start, no restrictions. Iron sights only. No Box fed magazines or speed loading devices. No barrel ports or comps.
6.1.11 Heavy Irons Division: Rifle: Minimum Caliber .308 WIN. Only. No magazine restrictions. No bipods. (1) Holographic or electronic, NON-magnified optic allowed. Back up or Offset Iron sights are allowed.
6.1.12 Heavy Irons Division: Pistol: .45 ACP caliber. 10 Round magazine max. No barrel ports or comps. Iron sights only.
6.1.13 Heavy Optics Division: Shotgun: 12 Gauge Pump Shotgun Only, Max of 9 rounds in the gun before the start. After the start, no restrictions. Iron sights only. No Box fed magazines or speed loading devices. No barrel ports or comps.
6.1.14 Heavy Optics Division: Rifle: Minimum Caliber .308 WIN. Only. No magazine restrictions. No bipods. (1) Holographic or electronic, magnified optic allowed. Back up or Offset Iron sights are allowed.
6.1.15 Heavy Optics Division: Pistol: .45 ACP caliber. 10 Round magazine max. No barrel ports or comps. Iron sights only.
6.4 Any violation of the above division rules will put you in the Open division unless it is determined you are trying to game the scores, and in which case you may receive a penalty or Disqualification of the MD or RM choosing.
6.5 No changing divisions during the match, unless bumped to Open by RM or MD
7.1 Scoring per stage will be time plus penalties/points. Stage points will be assigned when stages are announced. A maximum time allowed to shoot any stage will be set prior to the start of the match.
7.1.1 Any paper target designated as a “shoot” target requires
Rifle and Pistol: (All divisions except Heavy) One (1) hit in the A or B area, or if using the new USPSA targets with no B, then it’s 1 hit in the A or two hits inside the outermost scoring perforations on the target. Rifle or Pistol: (Heavy Divisions Only) Requires one (1) hit inside the outermost scoring perforations on the target. Slug: Requires one (1) hits inside the outermost scoring perforations on the target.
7.1.2 Falling targets must fall to the ground to score. No ‘spinning’ targets are used
7.1.3 Static targets must be struck solid enough to cause an audible sound or visible impact by the R.O. Only R.O.’s will call hits.
50 yards or less:
Failure to Neutralize Paper: Shooter only has one hit on paper but it’s not in the A or B area: 5 seconds
Unhit: Any target not hit, no matter if the shooter fired at it or not: 10 seconds
Each hit on a designated “No-Shoot” target: 5 seconds
Missed Flying Clay: 5 seconds
Failure to rotate Spinner: 60 seconds, or 30% of the PAR time for that stage, whichever is less.
50 yards or greater:
Failure to Neutralize Paper: Shooter only has one hit on paper but it’s not in the A or B area: 10 seconds
Unhit: Any target not hit, no matter if the shooter fired at it or not: 20 seconds
7.1.4 Procedurals: Firing a shot outside of the designated shooting area: 5 seconds per shot fired. Plus, the shots fired won’t be scored. If a falling steel is knocked down while shots fired outside the shooting area, the shooter will receive a Unhit penalty because it was not engaged from the shooting area.
8.1 First Place (lowest time) for each stage, in each division, will receive 100% of the points available for that stage. Second place and below will receive points on a percentage basis from the first place time multiplied by the number of stage points.
8.2 All divisions will be scored separately.
8.3 Total points accumulated for all stages will determine match placement by division.
8.4 Highest score in each division wins.
9.1 Unpopular with most matches, but we highly encourage coaching from your shooting buddy, while you’re on the clock!! You won’t hear a word from the R.O., as their job is to maintain a safe and fair shooting environment. You’re responsible for assigning a shooting coach(s). They can call out your load sequence on shotgun, hand you ammo or magazines or whatever. They CAN NOT call your hits on targets. They CAN NOT hand you a gun.
- Arbitration Rules & General Principles
10.1 Administration – Occasional disputes are inevitable in any competitive activity governed by rules. It is recognized that at the more significant levels of competition, emotions run high and the outcome is much more important to the individual competitor. Remaining calm and rational while arbitrating disputes will make this unpleasant job easier.
10.2 Access – Protests may be submitted for arbitration. Protests arising from a safety infraction will only be accepted to determine whether or not an infraction as described by the range official was in fact unsafe.
10.3 Appeals – Decisions are made initially by the Range Officer for the stage or area. If the complainant disagrees with a decision, the Range Master should be summoned and asked to rule. If a disagreement still exists, the Match Director must be summoned and asked to rule. His decision is final. Under no circumstance will any kind of hollering or unprofessional attitude be tolerated. If this happens, you will be escorted from the property and banned from coming back.
10.4 Video- Video can be looked at by the Range Master or Match Director.
You can sling your long gun, muzzle up or down, your choice. The 180 rule doesn’t start until a magazine goes in the rifle or a round goes in the chamber of a shotgun.
11.1 Rifles will be slung with no magazine inserted, no round in the chamber and bolt forward.
11.2 Shotguns will be slung per the stage description.
A mulligan is a ‘do-over’. They must be purchased on the first stage on Friday. Only 1 per shooter. If you’re not happy with your score on a stage, you can use your Mulligan to re-shoot it. You must tell the RO before you hit approve on the scoring tablet. Once you hit approve, you can not use a mulligan. If you walk away from the RO and don’t hit approve, they have been instructed to approve it for you and you can’t use a mulligan.